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Chusuk Planitia

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Description

One of my first hybrids that doesn't use the FoldingIntPower2 formula. Unfortunately I couldn't get rid of all the small fractal artifacts (probably due to the fractal constant factor value).

Post-processing: anisotropic filtering to get rid of some noisy pixels.


Mandelbulber 1.04;
image_width 3600;
image_height 1800;
x_min 0;
view_point_x 0.059140023988854221;
view_point_y 0.0020005693156216601;
view_point_z -2.3894258823759351;
angle_alfa -159.33130709486699;
angle_beta -11.28162191344296;
angle_gamma -17;
zoom 1.0000000000000001e-15;
perspective 1.2;
formula 12;
power 8;
fractal_constant_factor -1.0600000000000001;
julia_a 1.2;
folding_limit 2;
folding_value 4;
analityc_DE_mode 0;
DE_factor 0.5;
brightness 1.6000000000000001;
gamma 0.34999999999999998;
ambient 0.29999999999999999;
reflect 4;
ambient_occlusion 2;
ambient_occlusion_quality 3;
shading 0.5;
specular 0.40000000000000002;
glow_intensity 0.69999999999999996;
glow_color_1_R 42192;
glow_color_1_G 56479;
glow_color_1_B 58141;
glow_color_2_R 25211;
glow_color_2_G 35639;
glow_color_2_B 34760;
background_color_1_G 0;
background_color_1_B 0;
background_color_2_R 65487;
background_color_2_B 32239;
ambient_occlusion_enabled 1;
coloring_random_seed 500992;
coloring_speed 0.20000000000000001;
coloring_palette_offset 150;
post_fog_enabled 1;
post_fog_visibility 156.69999999999999;
post_fog_visibility_front 139.5;
post_fog_color_R 52887;
post_fog_color_G 55794;
post_fog_color_B 60639;
post_SSAO_enabled 0;
post_DOF_focus 112.3518789149884;
post_DOF_radius 4.5999999999999996;
main_light_alfa -0.087266462599716474;
main_light_beta 0.6108652381980153;
aux_light_predefined_1_x 0.02047260176827962;
aux_light_predefined_1_y 0.027387581550059919;
aux_light_predefined_1_z -2.478441751345787;
aux_light_predefined_1_intensity 9.4946802880011602e-05;
aux_light_predefined_1_enabled 1;
aux_light_predefined_1_colour_R 36397;
aux_light_predefined_1_colour_G 56023;
aux_light_predefined_1_colour_B 40986;
IFS_absX 1;
IFS_absY 1;
IFS_absZ 1;
IFS_0_intensity 0;
IFS_1_intensity 0;
IFS_2_intensity 0;
frames_per_keyframe 25;
hybrid_formula_1 8;
hybrid_formula_2 7;
hybrid_formula_3 18;
hybrid_formula_4 19;
hybrid_formula_5 18;
hybrid_iterations_1 14;
hybrid_iterations_3 6;
hybrid_iterations_4 0;
hybrid_power_1 -1.5;
hybrid_power_3 1.8999999999999999;
hybrid_power_4 1;
hybrid_power_5 1.6000000000000001;
stereo_eye_distance 1.5;
mandelbox_folding_min_radius 0.20000000000000001;
mandelbox_folding_fixed_radius 0.80000000000000004;
mandelbox_offset_Z -0.001;
mandelbox_color_X 1;
mandelbox_color_Z 1.7;
mandelbox_color_Sp2 1;
view_distance_max 12.436845974984809;
linear_DE_mode 1;
volumetric_light_quality 2;
raytraced_reflections 1;
reflections_max 3;
mandelbox_vary_scale_vary 0.20000000000000001;
mandelbox_vary_fold 6;
Image size
3600x1800px 2.77 MB
Comments20
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JumboDS64's avatar
It would be cool if there was like a fractal-explorer game, where you shrink smaller and smaller and do stuff. I dunno exactly what the goal would be but it would be a great exploratory game